Tonight's progress isn't much really considering it's all a step by step copy/paste job from the tutorial that George W. Clingerman put together*. However, it does create the base for my next 2D tech demo using XNA. It won't be anything special, but it should give me a better understanding of the XNA pipeline and a few best practices for working with it. Up until this tutorial I wasn't very clear on how to handle things like updating a characters display independent of other objects and stuff like that. This tutorial helped bridge that gap and now it's time to modify this code into something a bit more fun.
Here's a link to the demo so far: HERE
Remember, use IE for that link, and have the pre-reqs installed first.
* There was a minor bug with the code in the Game.Update method. The double gameTime.ElapsedGameTime.TotalSeconds needed to be converted to a float.
//Update the Wizard
mWizard.Update((float)gameTime.ElapsedGameTime.TotalSeconds);
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